AI Insights · Timothy · October 2022
Top 5 Gacha Games Performance in Belgium Q3 2022
Explore the performance trends of the top 5 gacha games in Belgium during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 gacha games in Belgium demonstrated varying trends in weekly downloads, revenue, and active user engagement. Here's an overview of their performance based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com saw a stable weekly revenue throughout the quarter, peaking at around $9.8K in late July. Weekly downloads showed a slight increase mid-quarter, reaching approximately 4K in the week of July 25. The game maintained a consistent number of weekly active users, with a notable rise from about 99K in late June to over 116K by the end of September.
X-HERO by BINGCHUAN NETWORK experienced a fluctuation in weekly revenue, with the highest point being around $8K at the end of August. Weekly downloads spiked significantly, reaching over 11K in the same period. The number of weekly active users saw a dramatic increase, peaking at nearly 19K in late August before stabilizing around 11K towards the end of the quarter.
Saint Seiya Legend of Justice from HOOLAI GAME LIMITED showed strong revenue performance, peaking at approximately $43.7K in late July. However, the game saw a sharp decline in weekly downloads, starting from over 17K in mid-July and dropping to just a few hundred by the end of September.
Genshin Impact by COGNOSPHERE PTE. LTD. reported consistent weekly revenue, with significant peaks such as $42.8K in mid-July and $38.5K at the end of September. Weekly downloads showed a steady trend, peaking at around 4K in early September. The game also maintained a robust number of weekly active users, ranging from about 35K in late June to nearly 40K by the end of the quarter.
Top War: Battle Game from River Game HK Limited had a relatively stable revenue flow, peaking at approximately $15K in mid-July. Weekly downloads varied, with a high of about 4K in late July. The game’s weekly active users saw a peak of nearly 20K in mid-July, gradually declining to around 12.8K by the end of September.
These performance insights highlight the dynamic nature of the gacha game market in Belgium. For more detailed data and insights, visit Sensor Tower.